Diferencia entre revisiones de «Ultima VII»

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[[Image:Ultima7-bg-exult.png|thumb|left|200px|''Ultima VII'' ejecutándose en el motor [[Exult]].]] En ''Ultima VII: El Portal Negro'' ([[1992)]], han pasado dos siglos desde que se resolvió la amenaza gárgola y que el [[Avatar (Ultima)|Avatar]] fue llevado repentinamente a Britannia por un [[portal lunar]] rojo.
 
Al comenzar el juego, [[Guardian (Ultima)|El Guardián]], una criatura maligna, se mofa del Avatar diciéndole que Britannia "ha entrado en una nueva era de iluminación", y que eventualmente él gobernará Britannia. El Avatar llega a Britannia a través de un portal lunar rojo, y al llegar a Trinsic, se le pide que resuelva un asesinato ritual que ocurrió la noche anterior. Él también se entera que se había formado "[[La Hermandad (Ultima)|La Hermandad]]", una nueva filosofía religiosoa liderada por un hombre llamado [[Batlin (Ultima)|Batlin]].
Al comenzar el juego, [[Guardian (Ultima)|El Guardián]],
 
La Hermandad es muy probablemente inspirada en la [[Cienciología|Cientología]] y en grupos similares de desarrollo personal y creencias; se puede decir que el juego satiriza dichos movimientos.
an evil creature, taunts the Avatar, telling him that Britannia "has entered into a new age of enlightenment", and that he will eventually rule Britannia. The Avatar arrives in Britannia via a red moongate, and as he arrives to Trinsic, he's asked to solve a ritualistic murder that occurred the night before. He also learns that "[[The Fellowship (Ultima)|The Fellowship]]", a new religious philosophy led by a man called [[Batlin (Ultima)|Batlin]], has been formed.
 
Este juego introdujo un mayor cambio; el juego por turnos fue abandonado por el juego a tiempo real, y toda la pantalla estaba ahora dedicada al mapa, poniendo algo encima cuando era necesario. De esta forma, fueron posibles los gráficos más grandes, mucho más detallados y ya no de los que basados en tiles. Además, el juego fue el primero de la serie que fue dirigido por un [[mouse]]; en teoría podía ser jugado sin siquiera tocar el teclado.
The Fellowship is most likely inspired by [[Scientology]] and similar personal improvement groups and faiths; the game can be said to satirize such movements.
 
El mundo del juego es conocido por su interactividad; casi todo puede ser tomado, movido o se podía interactuar con ellos de alguna forma. Se puede hornear pan, forjar armas, ordeñar vacas, tocar instrumentos musicales. Se puede incluso asustar a sus compañeros al ponerse máscaras (¡pero sólo si no te ven ponértela!). Este juego es también altamente no linear: aun si la aventura principal es lineal, hay muchas sub-aventuras, incluyendo una que parodia [[Star Trek: La Nueva Generación]]. Casi todas las aventuras pueden ser resueltas de dos o más maneras y se puede recorrer el mundo tanto como se quiera: desde la ciudad de Britain hasta la casa de juegos de Bucanneer's Den. Incluso se puede perder la virginidad y tomar un test de un unicornio...
This game introduced a major change; turn-based gameplay was abandoned for real-time gameplay, and the whole screen was now devoted to the map, with anything else being overlaid whenever the need arises. This way, larger, much more detailed, and no longer visibly tile-based graphics were possible. Also, the game was the first in the series that was entirely [[computer mouse|mouse]]-driven; in theory it could be played without ever touching the keyboard.
 
En ''Ultima VII'',
The gameworld is known for its interactivity: almost everything can be taken, moved or interacted in some ways. You can bake bread, forge weapons, take milk from cows, play musical instruments. You can even scare your companions by wearing masks (but only if they don't see you wearing it!). This game is also highly non-linear: even if the main quest is rather linear, there are many sub-quests, including one that parodies [[Star Trek: the Next Generation]]. Almost every quest can be solved in two or more ways and you can roam through the world as long as you want: from the city of Britain to the gambler-house of Buccaneer's Den. You can even lose your virginity and take a test from a unicorn....
 
The gameworld is known for its interactivity: almost everything can be taken, moved or interacted in some ways. You can bake bread, forge weapons, take milk from cows, play musical instruments. You can even scare your companions by wearing masks (but only if they don't see you wearing it!). This game is also highly non-linear: even if the main quest is rather linear, there are many sub-quests, including one that parodies [[Star Trek: the Next Generation]]. Almost every quest can be solved in two or more ways and you can roam through the world as long as you want: from the city of Britain to the gambler-house of Buccaneer's Den. You can even lose your virginity and take a test from a unicorn....
 
In ''Ultima VII'', the [[virtues of Ultima|virtue system]] was not enforced as strictly as it was in ''[[Ultima IV]]''. Instead, the game simulated a society that sticks to some of the virtues: the NPCs — either the party members or the people of Britannia — reacted to killings of innocents and stealing whenever they became aware of it. Also the combat system was changed due to the change to real-time gameplay. The new [[artificial intelligence|AI]] system allowed the player to choose general tactics for party members. The AI was not perfect, but it saved the player the need to micromanage up to eight different characters in battle.
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