Diferencia entre revisiones de «Ultima VII»
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The original plot of the game was significantly different from the released game, mostly attributed to the fact that Electronic Arts put schedule pressures on Origin and some parts had to be cut to meet the deadline. Most of the major changes occur on the latter half of the game. Some major plot holes were also introduced due to the pushed-ahead release schedule. In cutting material to meet EA's deadline, many bugs were introduced, and many features of the game were incomplete or unused. Many 'dead ends' were also created in the complete, working portion of the game. Due to ''Serpent Isle'''s more linear approach, these 'dead ends' often forced the player to go back to a long-ago saved point or simply start over. To the disappointment of many fans, Serpent Isle marks the beginning of larger influence of Electronic Arts on the series.
===Expansión ''
Esta expansión añade la historia de la Semilla de Plata al juego, en la que el grupo visita una fortaleza subterránea en la antigua civilización de la Isla Serpiente (probablemente en algún momento del pasado, pero no se sabe con seguridad). Se pueden encontrar en esta área y en cuevas cercanas, poderosos artículos mágicos, incluyenco un llavero, un anillo de reactivos ilimitados, y un cinturón encantado. En los últimos lanzamientos del juego, el expansion pack fue incluido, y lanzado como 'El Completo Ultima VII'.
==Technical issues==
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