Diferencia entre revisiones de «Ultima VII»

163 bytes añadidos ,  hace 15 años
En los últimos lanzamientos de ''Ultima VII'' este añadido fue siempre incluido.
 
==Segunda Parte: ''SerpentLa IsleIsla Serpiente''==
{{Infobox CVG| title = Ultima VII PartSegunda TwoParte: SerpentLa IsleIsla Serpiente
|image = [[Image:Ultima VII Serpent Isle box.jpg|250px]]
|developer = [[Origin Systems]]
|media = 5.25" and 3.5" floppies; later releases on [[CD-ROM]]
|requirements =
|input = [[Computer keyboard|Keyboard]] andy [[Mouse (computing)|Mouse]]
}}
''Ultima VII PartSegunda TwoParte: SerpentLa IsleIsla Serpie'' wasfue releasedlanzada inen [[1993]]. Mientras Whileque theel Avatar destroysdestruye theel BlackPortal MoongateLunar thatNegro thepara Guardianque wasel comingGuardián throughllegara por allí, Batlin fleeshuye hacia tola SerpentIsla IsleSerpiente. TheLos WarriorsGuerreros ofdel DestinyDestino pursuepersiguen theal roguefanático fanaticgranuja andy findencuentran auna strangeextraña landtierra thatque hastiene manymuchas verycostumbres differentmuy customsdiferentes thana Britannia: auna large,isla icygrande islandy helada, only latelysólo recolonizedcolonizada bypor menhombres, withcon manymuchos remainsrestos ofde anuna ancientantigua culturecultura wheredonde las [[Serpentserpiente (symbolismsimbolismo)|serpentsserpientes]] playedjugaban aun papel central role.
 
Se especuló que las diferencias entre Britannia y la Isla Serpiente tuvieron la intención de poner en paralelo las diferencias entre el [[Reino Unido]] y los [[Estados Unidos]]. Los residentes de la Isla Serpiente que eran familiares con su historia abrigan un odio intenso por [[Lord British]] y las Virtudes, creyéndolas opresivas. Además, los antiguos restos de la cultura Ofidia (en gran parte ignorada por la población) parece hacer eco al reclamo de los [[amerindio|Nativos Americanos]] en los Estados Unidos.
It is speculated that the differences between Britannia and Serpent Isle were meant to parallel the differences between the [[United Kingdom]] and the [[United States]]. The residents of Serpent Isle who are familiar with their history harbor an intense hatred for [[Lord British]] and the Virtues, believing them to be oppressive. In addition, the ancient remnants of the [[Ophidian]] culture (largely ignored by the population) seem to echo the plight of [[Native Americans in the United States|Native Americans]] in the United States.
 
Este es el primer juego de la serie que tiene lugar fuera de Britannia como se ha conocido desde ''Ultima IV''. También es más lineal que las primeras partes — a diferencia de los primeros juegos en donde tenía poca importancia el orden en que las aventuras secundarias eran completadas; la nueva aproximación hace posible dar al juego una mejor trama de la historia, mientras que al mismo tiempo limitan las opciones del jugador.
 
Debido a que la mayor parte del código del juego fue reciclado de ''El Portal Negro'', se decidió no llamarlo ''Ultima VIII''; Richard Garriot había afirmado en entrevistar alrededor de 1988 que ninguna de las dos ''Ultimas'' compartían el mismo [[código fuente]], a diferencia la competencia de ese entonces, la serie ''[[The Bard's Tale]]'', y probablemente se sintió obligado por esta afirmación.
 
This is the first game in the series to take place outside Britannia as it has been known since ''Ultima IV''. It is also more linear than the earlier parts — unlike the earlier games where the order in which sub-quests were completed was of little concern; the new approach makes it possible to give the game a more carefully plotted storyline, while at the same time somewhat limiting the players choice.
 
Since most of the game's code was recycled from ''The Black Gate'', it was decided not to call it ''Ultima VIII''; Richard Garriott had stated in interviews around 1988 that no two ''Ultimas'' shared the same [[source code]], unlike the then-competing ''[[The Bard's Tale]]'' series, and he probably felt bound by this statement.
 
The original plot of the game was significantly different from the released game, mostly attributed to the fact that Electronic Arts put schedule pressures on Origin and some parts had to be cut to meet the deadline. Most of the major changes occur on the latter half of the game. Some major plot holes were also introduced due to the pushed-ahead release schedule. In cutting material to meet EA's deadline, many bugs were introduced, and many features of the game were incomplete or unused. Many 'dead ends' were also created in the complete, working portion of the game. Due to ''Serpent Isle'''s more linear approach, these 'dead ends' often forced the player to go back to a long-ago saved point or simply start over. To the disappointment of many fans, Serpent Isle marks the beginning of larger influence of Electronic Arts on the series.
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