Archivo:StarfieldSimulation.gif

StarfieldSimulation.gif(500 × 400 píxeles; tamaño de archivo: 781 kB; tipo MIME: image/gif, bucleado, 240 frames, 7,2s)

Resumen

Descripción
English: Inspired by the "Starfield Simulation" Screensaver for Windows. (With more stars in the distance.)
Deutsch: Ähnlich zum "Starfield Simulation" Bildschirmschoner von Windows. (Mit mehr Sternen in weiter Entfernung.)
Fecha
Fuente Trabajo propio
Autor Jahobr
Otras versiones
GIF desarrollo
InfoField
 
Este diagrama fue creado con MATLAB por Jahobr
Código fuente
InfoField

MATLAB code

function StarfieldSimulation
% Source code that produces a GIF.
% Inspired by the "Starfield Simulation" Screensaver for Windows.
%
% 2017-04-20 Jahobr (update 2019-02-07 Jahobr)

[pathstr,fname] = fileparts(which(mfilename)); % save files under the same name and at file location
 
uniqueDepth = 200;
nFrames = 240;
renderDist = 200; % should be smaller or equal then uniqueDepth
StarDensity = 0.0005;
imageMax = [400, 500]; % pixel (height width)
subsampPix = 10; % subsampling per pixel in x and y
starRenderLimInPixel = 0.4; % diameter at least a x% of a pixel % if too small it flickers

for currentCase = 1:2
    rng(1); % int rand generator to make GIF repeatable; If you dont like the GIF try a differnt value
    speed = uniqueDepth/nFrames;
    nStars = StarDensity*(2*renderDist * 2*renderDist * uniqueDepth);
    
    x0 = rand(1,nStars)*renderDist*2-renderDist;
    y0 = rand(1,nStars)*renderDist*2-renderDist;
    sizze = 60+rand(1,nStars)*60;
    sizze = [sizze sizze]; % copy space behind each other to loop the gif
    
    depth = rand(1,nStars)*uniqueDepth;
    depth = sort(depth); % makes later rendering more efficient
    depth = [depth depth+uniqueDepth]; % copy space behind each other to loop the gif
    
    switch currentCase
        case 1 % classic
            saveName = fname;
            x_y =     [x0 x0;y0 y0]; % copy space behind each other to loop the gif
            thetaList = zeros(1,nFrames); % rotation
        case 2 % rot 90° per gif loop
            saveName = [fname '_rot'];
            x_y =     [x0 y0;y0 -x0]; % copy space behind each other to loop the gif
            thetaList = linspace(0,pi/2,nFrames+1); % rotation
            thetaList = thetaList(1:nFrames);
    end

    rawImage.cdata = uint8(zeros([imageMax 3]));
    rawImage.colormap = [];
    tic
    for iFrame = 1:nFrames
        
        
        disp([num2str(iFrame) ' of ' num2str(nFrames)])
        image = zeros(imageMax);
        
        %% calculate perspective
        
        
        theta = thetaList(iFrame);
        R = [cos(theta) -sin(theta);
            sin(theta) cos(theta)];
        x_y_rot = R * x_y; % rotate
        
        plotImCoordX = (x_y_rot(1,:)./depth*imageMax(2))+imageMax(2)/2; % plane of view at depth 1;  focal point at [0 0 0]
        plotImCoordY = (x_y_rot(2,:)./depth*imageMax(1))+imageMax(1)/2; % plane of view at depth 1;  focal point at [0 0 0]
        
        distEuclid = sqrt( x_y_rot(1,:).^2 + x_y_rot(2,:).^2 + depth.^2 );%  euclidean distance focal point at [0 0 0]
        
        %% Rendering
        % It could be done with figure and plot functions but they are not
        % designed to display objects on the pixel and sub-pixel scale.
        % The result just looks bad.
        
        % So a own small rendering engine is used:
        % check if a particular star rendering is necessary
        % lay a grid over the star
        % find if grid-points are within the star circle
        % if yes, match the grid-point to a pixel and add its portion of
        % "brightness" to the image
        
        startIndex = find(depth>0,1,'first'); % depth was sorted
        stopIndex = find(depth<renderDist,1,'last'); % depth was sorted
        
        for k = startIndex:stopIndex % for all stars that would be in range
            
            radiusStar = sizze(k)/distEuclid(k)/2;
            
            if plotImCoordX(k)+radiusStar < 0  % outside to the left
                continue % next star
            end
            if plotImCoordX(k)-radiusStar > imageMax(2)+1  % outside to the right
                continue % next star
            end
            
            if plotImCoordY(k)+radiusStar < 0  % outside to the bottom
                continue % next star
            end
            if plotImCoordY(k)-radiusStar > imageMax(1)+1  % outside to the top
                continue % next star
            end
            
            if radiusStar*2>starRenderLimInPixel % diameter at least a defined part of a pixel
                window = ceil(radiusStar *subsampPix); % size of grid to map over stars
                
                inCircle = false(2*window,2*window);
                
                for ix = 1:window % grid-points in positive x
                    for iy = 1:window % grid-points in positive y
                        
                        distEuclidPixel = sqrt( ((ix-0.5)/subsampPix).^2 + ((iy-0.5)/subsampPix).^2);%  euclidian distance focal point at [0 0 0]
                        
                        % do a quarter of the circle and flip to -x,y  and -x,-y  and  x,-y (1/8 would be enough actually)
                        if  radiusStar>distEuclidPixel % is grid in reach of star
                            inCircle(window+ix  ,window+iy  ) = true; % 1 quadrant
                            inCircle(window+ix  ,window+1-iy) = true; % 2 quadrant
                            inCircle(window+1-ix,window+iy  ) = true; % 3 quadrant
                            inCircle(window+1-ix,window+1-iy) = true; % 4 quadrant
                            
                        end
                    end
                end
                xGrid = round((( (1:2*window)-0.5-window) /subsampPix)+plotImCoordX(k)); % create x-grid and round to nearest Image pixel
                yGrid = round((( (1:2*window)-0.5-window) /subsampPix)+plotImCoordY(k)); % create y-grid and round to nearest Image pixel
                
                for ix = 1:2*window % pixel grid in x
                    if and(xGrid(ix) >= 1, xGrid(ix) <= imageMax(2)) % if in image
                        for iy = 1:2*window % pixel grid in y
                            if and(yGrid(iy) >= 1, yGrid(iy) <= imageMax(1)) % if in image
                                if inCircle(ix,iy) % if in Circle
                                    image(yGrid(iy),xGrid(ix)) = image(yGrid(iy),xGrid(ix))+1/subsampPix^2; % add brightness to pixel
                                end
                            end
                        end
                    end
                end
            end
        end
        
        image(image>1) = 1; % fix "over exposure"
        
        depth = depth-speed; % move
        
        %% save animation
        f = rawImage;
        f.cdata(:,:,1) = uint8(image*255);
        f.cdata(:,:,2) = uint8(image*255);
        f.cdata(:,:,3) = uint8(image*255);
        
        map = gray(8); % self created map. Otherwise use; [im,map] = rgb2ind(f.cdata,4,'nodither')
        
        imtemp = rgb2ind(f.cdata,map,'nodither');
        im(:,:,1,iFrame) = imtemp;
        if iFrame == 1
            im(1,1,1,nFrames) = 0; % allocate
        end
        
    end
    
    toc
    imwrite(im,map,fullfile(pathstr, [saveName '.gif']),'DelayTime',1/30,'LoopCount',inf) %
    disp([saveName '.gif  has ' num2str(numel(im)/10^6 ,4) ' Megapixels']) % Category:Animated GIF files exceeding the 50 MP limit
end
rng('shuffle'); % reset rand

Licencia

Yo, el titular de los derechos de autor de esta obra, la publico en los términos de la siguiente licencia:
Creative Commons CC-Zero Este archivo está disponible bajo la licencia Creative Commons Dedicación de Dominio Público CC0 1.0 Universal.
La persona que ha asociado una obra a este documento lo dedica al dominio público mediante la cesión mundial de sus derechos bajo la ley de derechos de autor y todos los derechos legales adyacentes propios de dicha, en el ámbito permitido por ley. Puedes copiar, modificar, distribuir y reproducir el trabajo, incluso con objetivos comerciales, sin pedir aprobación del autor.

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actual11:08 20 abr 2017Miniatura de la versión del 11:08 20 abr 2017500 × 400 (781 kB)Jahobr{{Information |Description ={{en|1=Inpired by the "Starfield Simulation" Screensaver for Windows. (With more stars in the distance.)}} {{de|1=Ählich zum "Starfield Simulation" Bildschirmschoner von Windows. (Mit mehr Sternen in weiter Entfernung)}}...

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